![]() It’s not for the sensitive or squeamish, but one way or another, it certainly made an impression on me. ![]() The nudge forward that Ground Zeroes gives the story happens in the final cutscene, which takes the series to some dark and gruesome (and potentially offensive) places. Master Miller) at the push of a button, eliminating the need for long codec conversations on a different screen. I also enjoyed the ability to get feedback from Kaz (a.k.a. This addition (which can be disabled if you’re a purist) is my favorite new mechanic, since it adds little spikes of excitement while still allowing you avoid full-blown combat. If you are seen, the new “reflex mode” gives you a few precious slow-motion seconds to neutralize any guards who could alert command. Even if it doesn’t take you to interesting places, the stealth gameplay is polished and tense the lack of enemy-tracking radar means you can get caught at any moment, which adds to the thrill. While that level of replayability is technically present, Ground Zeroes exhausts its store of compelling content quickly.įor all of the ways this installment disappointed me as a fan of Metal Gear, Ground Zeroes gets some things right. The side missions are straightforward and unimaginative, but if you’re determined to get 10 hours or more out of Ground Zeroes, you could play all of them to perfection. Each of these focuses on a central goal, like escorting a strangely familiar intel operative, destroying AA guns, or taking out specific enemies. Once you’re tired of the main mission, you can delve into the side ops, which are separate operations that take place in the same single-map location. This kind of experimentation can be fun, but ultimately, they are just brief detours before you’re back on track. ![]() For example, you can hide in the back of a truck as it drives into a restricted area, or you can sneak around until you find the side door. Additional playthroughs also let you discover alternate approaches to your objectives, since you have some freedom in how you reach certain areas. They’re neat to try out, but none of them have a significant impact. On subsequent playthroughs – which the game encourages – you can round up collectibles, rescue POWs, and scour the camp for more interesting weapons like sniper rifles and rocket launchers. You sneak from point A to point B in the camp, shoot (or tranquilize) guards who get in your way, and you’re done. You don’t have any boss fights, memorable dialogue, or interactions with new characters. Apart from the two cutscenes that bookend the action, no standout moments punctuate your time as Big Boss. Unfortunately, this game isn’t particularly dense, exciting, or deep. If it were 87 great minutes, I wouldn’t mind at all. It's about how well the game uses the time it has, and that’s where Ground Zeroes stumbles. Quality isn’t about price or how long a game takes to complete. The mission clock on my first playthrough stopped at 87 minutes. Your goal is as simple as it first appears: You extract Chico, extract Paz, then watch the credits roll. Of course, infiltration missions are never so straightforward something always comes out of left field to complicate the situation and force you to modify your objectives – except this time, it doesn’t. Your mission in Camp Omega is to find and extract Chico and Paz, two key characters from Metal Gear Solid: Peace Walker. Snake’s mission in the prison camp is undoubtedly a feast for the eyes, but if you want meaningful content, you’re going to leave hungry. The camera angles are cool, the art direction is interesting, and the production values are high. Even the little touches, like lens flare and particle effects, are impeccable. It is gorgeous, from the facial capture to the environmental textures. Ground Zeroes makes a fantastic first impression. Ground Zeroes looks and plays like Metal Gear in some ways, but it feels hollow in others, resulting in a disappointing and unsatisfying glimpse into the future of this series. Unfortunately, my enthusiasm didn't last long after picking up the controller. Once Konami and Kojima Productions clarified the scope of Ground Zeroes – a prologue to The Phantom Pain's larger tale – I was still excited to get back into a sneaking suit and see the beginning of a new chapter in the life of Big Boss. Before the announcement of The Phantom Pain, Ground Zeroes appeared to be the next full Metal Gear game.
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